No Dice
Idea: A dice game in which you lose dice every turn and need to invest in new ones to achieve a high score
Gameplay flow
- You start with 3 dice. Earn points based on the face your dice land on (a face with 5 dots is worth 5 points for instance)
- With the points you earn you can invest in more dice to earn more points.
- The player can choose to purchase more dice at a randomized cost of 10 to 100 per round, with each of those dice having a chance to be a special dice at the specified percentage instead. Special dice are always rolled if the player has them.
- The game works on a turn-based system. Every 3 turns a number of dice will be taken from the player. Throughout the game the amount of dice the game steals will increase.
- The game ends when you run out of dice and thus have “Nothing left to lose™”.
Total score will be calculated based on the amount of points you’ve gathered (the face values of the dice).
Special dice (cannot be removed by the timer as they deplete naturally):
Common dice (40%)
- Dicey do-over (1-6): Adds its own value to one dice on the board with a value below 3. - lasts 3 turns
- Two-faced (1-6): Flips all dice to their opposite face, including itself. - lasts 3 turns
- Do or Die (special): rolls either 6 or nothing at a 50-50 chance - lasts 3 turns
Uncommon dice (20%)
- Subsi-dice (1-3): A die which will multiply the value of a random die by its own value. - lasts 3 turns
Rare dice (10%)
- Face value (1-4): worth three times the value it lands on - lasts 3 turns